Nikolay “Nick” Lobov, co-founder of Nobles Gaming, explains why the team started a new studio in a saturated market. The goal is clear: build games from players to players. The studio’s approach is shaped by real play habits and direct community feedback.
“Our idea is delivering content from players to players.”
Nick’s co-founder is a well-known streamer named Dmitry. While he streams in Russian, the insights from his audience apply globally. According to Nick, game tastes across Eastern Europe, the rest of Europe, and the US are converging over time.
“What is played in Eastern Europe and the rest of Europe and in the US is moving in the same direction.”
Nobles Gaming focuses on mechanics first. The team studies what works at leading providers and then selects the most engaging ways to play. The result aims to be thrilling, with high-volatility math that gives players chances for bigger wins.
“The idea is the mathematics behind.”
The studio began with casual crash games due to strong demand, especially from younger players who want quick, clear outcomes. Alongside instant titles, they also build classical high-volatility slots for players who enjoy risk and reward.
Nick’s personal preference is instant games. He values speed and clarity and believes modern players benefit when complexity is reduced.
“We need to cut more complexity. Quick results and easy rules are how I see the perfect games.”
Nick’s message is straightforward: keep the math strong, the rules simple, and the gameplay exciting for everyone!
Hello, my name is Artiom Arzamastcev, I'm Chief Business Development Officer of Nobles Gaming, a new game provider that drives players' excitement.
The main topic of the interview was not only the company itself, but also the mathematics behind online casino games. Artiom used the interview to explain how slot games and crash games work under the hood, using simple examples that are useful for both players and people working in iGaming.
The goal was to explain several key casino game terms in plain language:
Artiom started with the core system that sits behind both slot games and crash games. This system is the RNG, or Random Number Generator. In simple terms, the RNG decides the result of each separate round, spin, or game event.
The thing is called RNG, Random Number Generator, which decides the outcome of each separate round or each separate spin.
This is an important point for players. In many casino games, it can feel like the player is influencing the next result through timing, tactics, or personal habits. But according to Artiom, the outcome is already decided before the visible action starts.
He used a crash game example to explain this. In a crash game, the multiplier goes higher and higher until the game stops. The player may decide when to cash out, but the stopping point itself is already determined by the game system.
Each round that you're playing is decided before you press play.
This means that superstition does not change the underlying result. A player may feel that a certain tactic, timing, or cash-out habit gives them control, but the game result is based on the RNG and the mathematical setup of the game.
It doesn't matter, guys. Everything is decided before you start it.
In crash games, the RNG decides the multiplier for the round. The multiplier is the final result that determines how far the round can go before it crashes.
This makes crash games simple to understand on the surface. The player is usually watching one main number: the multiplier. But behind that simple screen, the outcome is already calculated by the game system.
With the crash games, RNG decides a multiplier that you're going to have as an outcome of this round.
For example, if the result is already set at a certain multiplier, then the game will stop at that point. The player can cash out before the stopping point, or lose if they wait too long, but the final crash point itself is not being created live by player behavior.
This is why Artiom made a clear distinction between player choices and game outcome. Player choices can affect whether the player takes a win or misses it, but the mathematical round result is already decided.
Slot games use a similar logic, but the visible result is built differently. Instead of directly deciding one crash multiplier, the RNG decides the position of symbols on the reels. Then the game calculates the win based on the final symbol combination.
With the slot games, it decides the position of each separate symbol on each separate reels.
The final combination creates the payout result. If the symbols line up in a winning way, the game pays according to the paytable and game rules. If the symbols do not create a winning combination, the round returns no win.
This is why slot games can look more complex than crash games. A crash game often shows one growing multiplier, while a slot game may include reels, paylines, bonus symbols, wilds, scatters, free spins, and other features. But at the base level, both game types depend on random number generation and mathematical design.
The combination of it gives you a multiplier which is calculated after as a result of the positions of the symbols.
Volatility is one of the most important terms in slot games. Artiom explained it by using the idea of a distribution. In simple terms, volatility affects how often a game pays, how large the wins may be, and how the game feels during play.
Nobles Gaming has a game called Ancient Greek Gods, which Artiom used as an example because it has two types of volatility. Choosing a volatility type changes how the payout distribution works.
Choosing type volatility will decide how, in simple terms, how will this distribution look.
Low volatility and high volatility do not mean that one game is automatically better than the other. They describe different play experiences.
| Volatility Type | Typical Player Experience |
|---|---|
| Low volatility | More frequent smaller wins, fewer extreme results, and a steadier game rhythm. |
| High volatility | More losing or small-win rounds, but a chance for much bigger wins when a strong result appears. |
In low volatility games, players may see more regular small or average wins. The largest wins are usually not as dramatic. This creates a smoother experience, but it may feel less exciting for players who want a large multiplier.
You'll have average winnings, small winnings. And then if you're going to have a high multiplier, it's not going to be that high.
High volatility games are different. They may give many small results or losing rounds, but the bigger winning results can be much larger when they happen.
You have a lot of small winnings, but you have very few high winnings. But if you're going to hit it, they're going to be real high.
RTP means Return to Player. It is one of the most common terms in online casino games. It describes the long-term mathematical return of a game across a very large number of bets or spins.
Artiom explained RTP through a simple redistribution example. If a game has an RTP around 97%, then over a very large number of plays, the game is mathematically designed to return around 97% of total bets to players as winnings. The remaining part is the casino margin or house edge.
Say with the RTP over 97, it means that if somebody lose 100, somebody else winning $97.
This does not mean that one specific player will get 97 dollars back from every 100 dollars they wager. RTP is not a promise for one session. It is a long-term mathematical value measured across many rounds, many bets, and many players.
Artiom described casino games as redistribution machines. One player may lose, another player may win, and the casino keeps a small margin based on the RTP setup of the game.
In that sense, a casino and slot games are just redistribution machines.
He also mentioned that many modern games are released with RTP values around 96% or 97%, while some games may be released with higher RTP values such as 98% or 99%.
The average RTP nowadays in the games is like 96%, 97%.
The lower the casino margin, the higher the RTP. For example, a 99% RTP game would have a theoretical house margin of about 1%, while a 97% RTP game would have a theoretical house margin of about 3%.
Casino games are not only built by the provider and then released without checks. Artiom explained that games and random number generating systems are certified by testing laboratories.
Every single game or random number generating machine that we have certified with different laboratories.
These laboratories test the game code, the mathematical functions, the RNG behavior, and the expected outcomes. The goal is to check whether the actual long-term results match the RTP and math model stated by the provider.
To do this, the testing process runs a very large number of simulated spins or game rounds. Artiom mentioned simulations with millions, hundreds of millions, or even more rounds. The larger the simulation, the clearer the long-term mathematical behavior becomes.
They put it in simulation, which will run 10 million, 100 million, a billion billion different spins.
If the game is designed with a stated RTP of 97% or 98%, then the result of these large simulations should match that expected return. This is one of the ways laboratories validate that the game math behaves as described.
The outcome of it should be equal of what we stated as our RTP, what is our return to player.
Provably fair is another important concept, especially in crash games, crypto casinos, and modern instant games. Artiom explained that provably fair systems allow players to check whether a specific round was fair and not changed by the casino.
The provably fair feature means that the player can go to the provider website, or he can have this feature in the casino, and check that this particular round was not intercepted by a casino.
In practice, the player may receive a hash, seed code, or a set of numbers and letters connected to the game round. The player can then use the casino website or game provider website to verify the result.
The main idea is transparency. The player should be able to check that the result shown in the game matches the result produced by the system, and that the casino did not interfere with the outcome.
It was not fixed, that it was fair outcome. So the casino did not interfere into this outcome.
This does not mean that the player can predict future results. It means the player can verify past results. The system is designed to support trust by making the result checkable after the round.
Hit rate is another simple but important game math term. Artiom defined hit rate as the number that shows how often the player gets a win of any size.
Hit rate is a number that shows how often the player will get a winning.
Hit rate does not measure how big the win is. It only describes the probability of hitting any winning result. A game can have a high hit rate with many small wins, or a lower hit rate with fewer but potentially larger wins.
It doesn't matter which kind of multiplier it will be, it will be high or low multiplier. It just shows the probability of hitting anything.
This is why hit rate should not be confused with RTP or volatility. These terms are related, but they describe different parts of the game experience.
| Term | Simple Meaning |
|---|---|
| RTP | The long-term theoretical return of the game. |
| Volatility | How wins are spread between small, medium, and large results. |
| Hit rate | How often the game gives any winning result. |
| RNG | The system that decides random game outcomes. |
Artiom said that high volatility games are very popular in the current market. His explanation was simple: many players enjoy risk, adrenaline, and the possibility of a big multiplier.
Nowadays what we see in the market, is that high volatility games are more popular.
High volatility games may involve longer losing stretches or many low results, but they also offer the possibility of larger wins. This makes them attractive to players who are chasing a strong emotional moment from the game.
What they want is this little edge of this adrenaline spike. And that's why high volatility games are more popular.
This type of player may care less about small regular wins and more about seeing a large multiplier or a big win screen. That does not make high volatility games safer or better. It only means that they create a different type of excitement.
The players, they hit in the spin and they want to see a big multiplier. They want to see a big win.
From the operator side, Artiom said that high volatility games are also attractive, even though they can be riskier. The reason is connected to high rollers, who often prefer games with larger possible outcomes and stronger adrenaline.
Operators like high volatility games, even though it is riskier for them.
High rollers are players who wager large amounts of money. Artiom connected this to the Pareto principle, where a smaller percentage of players can represent a large percentage of betting volume.
High rollers, people who gamble a lot, brings most of the money into the industry.
He gave a simple example. One high roller may place very large bets in one day, while thousands of casual players may place much smaller bets. From a business point of view, this makes high rollers an important part of casino revenue.
One high roller can bet a million dollar a day, which 10,000 regular players will not do.
This explains why operators may be interested in high volatility content. These games can appeal to players who are comfortable with more risk and larger bet sizes.
The interview also covered responsible gaming. Artiom was asked whether high volatility or low volatility is better from a responsible gaming point of view. His answer was direct: the real issue is not the volatility level, but whether a person has gambling problems.
I don't think that there's such a thing as responsible volatility.
In his view, if someone has problems with gambling, changing from high volatility to low volatility is not the solution. The better answer is to stop gambling and seek help.
If you have problems with gambling, it's better not to gamble at all.
He also said that operators should take responsible gaming seriously. This is important because game design, player behavior, and casino operations all connect to the wider issue of gambling harm.
All operators should take this really seriously. Because that's a big problem for humanity overall.
The message was clear: volatility is a game math feature, not a responsible gaming tool. Players who feel they cannot control their gambling should not try to solve the problem by choosing a different volatility level. They should use support tools, limits, self-exclusion options, and professional help where needed.
Artiom said that the core of casino game mathematics has stayed mostly the same since the invention of slot games. The basic idea still depends on random number generation and mathematical distribution.
This thing has been pretty much similar since the invention of slots.
However, this does not mean there is no innovation in casino games. The innovations are more often found in game mechanics, visuals, gamification, tournaments, PvP features, jackpots, and new ways to present the same underlying math.
There are innovations in the mechanics that they use. There are innovations in visuals, innovations in adding gamification to the game's tournaments.
He also mentioned person versus person battles and jackpot systems connected to specific winners. These features can make the game experience feel more modern and interactive, even if the mathematical core remains based on RNG and probability.
All sorts of things. But the core of it is staying the same.
Although the base mathematics remains similar, Artiom pointed to blockchain-based RNG as one area of innovation. Some companies are building systems where every spin or transaction can be visible and checkable.
There are new companies who are building their RNG on a blockchain.
The purpose of this is not to change the math itself. The goal is to add more transparency and trust. If every spin or transaction can be checked, players and partners may have more confidence that the system is operating fairly.
Every single spin, every single transaction can be seen at any point in time.
Artiom said that this kind of transparency can add trustworthiness to the industry. But he also made clear that the basic math remains the same.
The math is the same, yes. The math is going to be the same all the time.
This Nobles Gaming interview focused on the math behind the games rather than only the visual side of iGaming. Artiom Arzamastcev explained that slot games and crash games may look different to players, but both rely on RNG, probability, and carefully tested mathematical models.
The discussion covered how outcomes are decided, why crash game results are already set before the player presses play, how slot symbols are positioned by RNG, how RTP describes long-term return, and why volatility changes the feeling of a game.
The interview also connected game math to business behavior. High volatility games are popular because many players like risk and adrenaline. Operators also value these games because they can attract high rollers. At the same time, Artiom made a clear responsible gaming point: if someone has gambling problems, the answer is not a different volatility setting. The answer is to stop and seek help.
For players, this interview is a useful reminder that casino games are built on math. Tactics, timing, and superstition do not change the RNG result. For operators and industry professionals, it is a compact explanation of why RTP, volatility, hit rate, certification, and provably fair systems matter in modern iGaming.